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U4GM How to farm Temples with PoE 2 meatspin Smith

Meatspin Smith is a PoE 2 farming temple Warrior build based on Smith of Kitava to spin-clear and convert fire damage faster.

By Alam560Published 12 days ago 4 min read

The initial thought that crossed my mind when making my decision on how to go about the vicious speed of the Path of Exile 2 Temple runs was that I needed to have a character that would be rewarding of hesitation. Traditional melee will easily choke off narrow passageways, be frozen by simultaneous crowd control, or even take more time than experience acquisition watching death scenes. This is the reason I leaned forward to what was afterward called, by me, the "Meatspin Smith" - a Smith of Kitava-directed Warrior, which breathes on movement and on constant destruction of the mould. It is not a build where one could be standing at one point and swinging sticks but where one is driving a lawnmower through a high traffic hall and cutting everybody on the way.

Mechatronics: The Meatspin Playstyle

The Meatspin is not an obfuscated term. You are employing spin-type melee attacks, and high-impact slamming capacities that leave huge and cumulative damage zones everywhere. The biggest advantage, in this case, is the simplicity plus the uncooked throughput. In the temple corner, which is the most prone to enemy, and in the bottleneck, which is very narrow, you do not need to micro-aim or target any priority. All you have to do is to press your attack key and keep running on and the space around you clear with the help of your area damage. The packs do not trickle down, but they evaporate in wave after wave. This gameplay exploits the fact that the design of PoE 2 has the tendency of funnelling enemies in such a way that their paths are highly predictable, and your spinning attacks can reorient the direction into a route, and exploit it instead of a threatening enemy.

Surviving While Surrounded

One of the widely held beliefs that the players play within themselves to drive-up melee is that they will always end up face-planting at the ends of the damage spikes. Such traditional melee vulnerability, as is the case with the Smith of Kitava variant, does not always have to be the order of the day. This class is so good at resistibility: it is extremely base armor, which increases physical resistance, and replete with leech designs such that being hit does not always mean death. In practice this is acting like a brawler who can simultaneously retain insults and shrug off attacks without necessarily having to avoid them second-by-second. At times it is true that you will think that you want to avoid an elite ping or avoid a risky combo because of a rare yet in general the health of the creation you make will be quite stronger in case you play aggressively rather than playing safe.

Timing Destruction and Focusing Equipment

The Meatspin Smith has its harm behind, and it is simple and effective; inflict as much physical harm as you are able to bear, and then transfer a portion of it into the fire harm, to increase the scope of your utility to other forms of enemy defense. Physical damage can be predicted and is clean to roll off strength and flat weapon roll and the fire conversion offers a second layer of damage against physically-mitigated targets. Your ascendancy nodes approve of such a multi-path system of damage scaling as to make the weapon which is of high physical base never feel that it is being thrown away merely because an enemy is resistant to some form of damage or some other. Combining attack speed, rage creation and other quality-of-life quality of life nodes into a build would no longer make the build feel slow instead it would start to feel liquid.

At equipment end, the priority list will be basic:

  1. High flat physical damage to peg your damage output.
  2. Strength on equipments to boost the offense besides the defense.
  3. Live almost on everything you can afford it.
  4. So-called useful pieces of armor that do not only look good, but are actually useful in the process of damage mitigation.
  5. Play resistances so that you do not need to pray to RNGesus every time you crack a pack.

How to Pace Boss Fight Stress Free

The bosses of temples are not necessarily rendered redundant to this type of building in comparison with the pack clears with which you are accustomed. You will not be able to kill bosses within two seconds and it is fine so long as you are regular, upgraded, and patient in other words in reality the key to successful boss fights. Go when it is required and maintain leech up and burn no portal on unnecessary deaths. It can be less concerned with skills than with planning: having to know when to use utility flasks, keeping your buffs, and learning how to work the bosses.

Development of a smooth boss running can sometimes require more preparation than raw talent, and in the event that you need a particular upgrade, it is generally one or two things that can be easily gained: a higher-quality base weapon, or a particular amulet modification, or some resistances the latter being effectively received by PoE 2 Currency, which can be spent efficiently and never wasted in trade chat.

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About the Creator

Alam560

I am a game enthusiast and I like playing all kinds of computer games.

https://linktr.ee/Alam560

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